Space Invaders video game developed with a real-time operating system.
I remade the original 1978 Space Invaders video game on a Keil MCB1700 board. The video game was programmed in C to use real-time operating system fundamentals to prevent deadlock, manage memory allocation, and implement threading to complete concurrent tasks. The video game used the Keil MCB1700 board's peripherals as follows to acquire user input:
• Potentiometer - to control the position of the user's spaceship along the bottom of the screen
• Push Buttons - to fire bullets at aliens
• LEDs - to display how many lives the user has
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